Software Engineer, League Operations - Esports [Remote]

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<p> Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.<br /> The future of entertainment is interactive, and our Marketing team plays an important role in this future by building content, culture, and community around our brands. We empower audiences to Play, Create, Watch, and Connect across our amazing franchises and experiences, including The Sims, Madden NFL, EA SPORTS FC, Apex Legends, and Battlefield.<br /> We're a multi-functional group, with world-class expertise in building fandoms, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem.<br /> Summary<br /> We're looking for a full-stack software engineer working on-site, hybrid, or remotely based in North America to join the EA Esports team who can work across our portfolio of esports technology, including backend services, broadcast tools, statistics databases, and player-facing competition experiences.<br /> As a software engineer on the League Operations team, you will inherit ownership of our existing esports technology stack. You will design, implement, and maintain awesome new products that boost internal efficiency, drive fan engagement, and improve the player experience.<br /> In this role, you'll collaborate with many different teams within EA and report to the Lead Software Developer, League Operations, EA Esports.<br /> Together, we will inspire the world to play competitively and make stars of our players and teams.<br /> <br /> Responsibilities<br /> • Work as part of the League Operations team to support the delivery of exceptional online and in-person esports competitions and broadcasts<br /> • Contribute to the planning, design, implementation, and testing of our internal tournament management tools, APIs, stats databases, competition websites, and other player-facing esports features<br /> • Partner with EA's broadcast teams and external partners to serve programmatic competition data (stats, rosters, schedules, event metadata), enabling them to create extraordinary live broadcasts and in-arena experiences for players and fans<br /> • Partner closely with EA's broadcast teams and external partners that drives world‑class shows and products<br /> • You will help identify, negotiate with, and ultimately integrate technology solutions from external vendors that improve player and fan experiences around our global esports programs<br /> • Uphold engineering excellence: code reviews, automated testing, CI/CD, observability, documentation, and incident response with a rotational on‑call during live events<br /> • Foster strong relationships with other engineering teams within EA to leverage existing products and technology to achieve our goals<br /> • You will spend roughly 70% of your time hands-on programming, building and maintaining efficient, reusable, and reliable code<br /> Requirements<br /> • 3+ years of professional software engineering experience<br /> • Proficiency in modern programming languages within our stack, including Go, TypeScript, SQL, JavaScript, VueJS / NuxtJS, and NodeJS<br /> • Strong understanding of API design (REST) and real-time communication protocols (WebSockets, OSC)<br /> • Experience operating production services at scale (Docker, autoscaling, CI/CD, logging, monitoring, and alerting)<br /> • Strong SQL schema design and query optimization fundamentals<br /> • Familiarity with GitHub and project tracking tools (e.g., Jira, Confluence) and the ability to produce clear technical documentation<br /> • Comfort managing multiple priorities in a fast‑paced, live‑event environment; willingness to support a rotational on‑call and work some evenings/weekends during event periods; ability to travel internationally for esports events several times per year (approx. 5–10%)<br /> • You enjoy being a subject matter expert and one of the 'go-to' people for all things esports technology, statistics, and other competition data<br /> Bonus<br /> • Experience working with cloud architecture across platforms such as Amazon Web Services, Microsoft Azure, or Google Cloud Platform<br /> • Knowledge of worldwide esports industry trends, programs, and best practices<br /> • Previous experience playing games in a competitive environment<br /> • Passion for gaming, esports, and/or traditional sport<br /> • Experience developing tools or applications that leverage modern game APIs<br /> • Prior collaboration with broadcast and live event production teams in esports or sports<br /> • Understanding of both cloud-based and local networking principles<br /> • Experience using Protobuf for data serialization<br /> • Exposure to Discord app development and webhooks<br /> Ceci ne s'applique pas au Québec.<br /> COMPENSATION AND BENEFITS<br /> The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).<br /> PAY RANGES<br /> * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$83,000 - $116,400 CAD<br /> * California (depending on location e.g. Los Angeles vs. San Francisco) *$46 - $73 USD<br /> * Colorado (depending on location e.g. Denver vs. Colorado Springs) *$46 - $58 USD<br /> * Illinois (depending on location e.g. Chicago vs Illinois City) *$44 - $58 USD<br /> * Massachusetts (depending on location e.g. Boston vs Springfield) *$46 - $70 USD<br /> * Minnesota (depending on location e.g. Minneapolis vs Saint Paul) *$44 - $58 USD<br /> * Jersey City, NJ *$46 - $70 USD<br /> * New York (depending on location e.g. Manhattan vs. Buffalo) *$44 - $70 USD<br /> * Washington (depending on location e.g. Seattle vs. Spokane) *$44 - $58 USD<br /> The hourly rate is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.<br /> About Electronic Arts<br /> We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.<br /> We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environmen<br /> <br /> [more...]<br /> <p id='jobcode'>Jobcode: Reference SBJ-02yww8-162-159-119-47-42 in your application.</p> </p>

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